A Midnight Walk.

Move your lantern to watch for beastly monsters, and click them savagely when they appear. Take care not to destroy yourself in a mirror! You can recognize mirrors by the reflection of your lantern.

If you click where there is no monster, you will drop your weapon, and the monsters will like that very much.

At any time you can press Space or P to pause and save your progress, and do something that involves less menacing monstrosities for a little. You will also find an option there for muting the sounds if you find them too... immersive.

四, or sì, is the number four in Mandarin. Tetraphobia, the fear of the number four, is in the far east more pervasive and pronounced than the fear of the number thirteen in western countries. Not only 4 but also 14 and 24 and so on are skipped in floor numbers, table numbers, prices, and many other things. This is because in more than one Asian language the word for four and the word for death are distinctly similar.

This adventure was created in four days (barring some additions I made later, like the revenant bones and walking mirrors).
Sound effects are from Freesound.org mainly, in particular the morning flutes by Carlos Carty.

I hope you enjoy your midnight walk! Let me know in the comments if you survive undying! Support me on Patreon or the four horses of the apocalypse will chew your bones the next time you go to sleep!

Glory to God!

Your servant, Patrick.

Download

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si-regular-webfont.otf 77 kB
si-regular-webfont.ttf 79 kB
TheWorkings.zip 373 kB

Development log

Comments

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Hello! Thanks for entering Maximum Monster Month 2! As a reminder, updating your game during the voting period violates the rules of our jam. As you should have seen when you submitted, 

Once the jam submission period ends, you are not allowed to push any further updates to your entry without express permission.

Please note that your entry has been judged based on the original version of the game.

So sorry for not seeing that! Though I should have thought of it myself too. Thank you so much for not disqualifying the original version!

I really loved the sounds. Neat little game.

Thank you Maumann! 

Once they get approved you can download some of the sounds I made for the game from Freesound.org. Meanwhile they and a lot of other sounds I have used can be downloaded on Archive.org

I saw your game in Four Mile Circus's video, and I liked the art and music, but we can't play it because we do not use Windows. Have you heard of Twine? I think you might like it. Its what I use for my games (using the SugarCube format).

Really liked your game. The art style is fabulous. I included it in my Maximum Monster Month jam Let's play video, i hope you don't mind. Good luck!

I am happy you liked it! It was quite fun to watch you play (I like your voice by the way!).

I see I probably should not have put in the fullscreen button since the game itself does not expand; and anyway, I like how it looks in its little box (which is foursquare, incidentally).  My other game is more suited for fullscreen.

The book weapon is a sort of statement: what combats fear and darkness even more than a cannon? (Of course this is usually not by smashing things with a book; though this adds the statement that the bigger the book the better!)

The other day I added this sound effect when you get the cannon.

Hey Kneeling,  thanks for leaving a message! I realised half way through I shouldn't have fullscreened it, but it still looked great, the artwork is really cool and varied. I liked smashing creatures with the book, it looks light a big weighty tome, more fun than the cannon...though the Kobold head on a stick was inspired. Thanks again, great game!

You can go inside the Encyclopedia if you get a perfect score and find the Easter egg! The kobold head was from a brainstorm session; the other three were thought of more easily. In the brainstorm my sister thought of a taser moustache, which I am definitely going to use in another adventure!

Oh sorry, I just found out my other game I linked to was broken! It's fixed now. It is larger than this one, and more difficult if you do not use the hints.

Hey! thanks for the message, will definately go take a look!

(2 edits)

Let me know how far you get (or if it is too boring)!

I am thinking of putting at least one of the hints in the description since there is a spot that is probably impossible without it. Basically the hint is a list of the items you are looking for, and there is a spot where it is mathematically unlikely to find what you are looking for if you don't have the list. So yes, I will go add it.